using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsEmu.Game.Groups; using WingsEmu.Game.Groups.Events; using WingsEmu.Game.Networking; namespace WingsEmu.Plugins.BasicImplementations.Event.Groups; public class AddMemberToGroupEventHandler : IAsyncEventProcessor { private readonly IGroupManager _group; public AddMemberToGroupEventHandler(IGroupManager group) => _group = group; public async Task HandleAsync(GroupAddMemberEvent e, CancellationToken cancellation) { IClientSession session = e.Sender; if (!session.PlayerEntity.IsInGroup()) { return; } PlayerGroup playerGroup = session.PlayerEntity.GetGroup(); _group.AddMemberGroup(playerGroup, e.NewMember); } }