using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; using WingsEmu.Packets.Enums; namespace WingsEmu.Plugins.BasicImplementations.Event.Characters; public class SpUpgradeEvent : PlayerEvent { public SpUpgradeEvent(UpgradeProtection upgradeProtection, InventoryItem inventoryItem, bool isFree = false) { UpgradeProtection = upgradeProtection; InventoryItem = inventoryItem; IsFree = isFree; } public UpgradeProtection UpgradeProtection { get; } public InventoryItem InventoryItem { get; } public bool IsFree { get; } }