using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsEmu.Game.Act4.Event; using WingsEmu.Game.Managers; namespace Plugin.Act4.Event; public class Act4FactionPointsIncreaseEventHandler : IAsyncEventProcessor { private readonly IAct4Manager _act4Manager; public Act4FactionPointsIncreaseEventHandler(IAct4Manager act4Manager) => _act4Manager = act4Manager; public async Task HandleAsync(Act4FactionPointsIncreaseEvent e, CancellationToken cancellation) { if (_act4Manager.FactionPointsLocked) { return; } _act4Manager.AddFactionPoints(e.FactionType, e.PointsToAdd); } }