using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Warehouse.Events; public class PartnerWarehouseMoveEvent : PlayerEvent { public PartnerWarehouseMoveEvent(short originalSlot, short amount, short newSlot) { OriginalSlot = originalSlot; Amount = amount; NewSlot = newSlot; } public short OriginalSlot { get; } public short Amount { get; } public short NewSlot { get; } }