using System.Collections.Generic; using WingsEmu.Game.Entities; namespace WingsEmu.Game.TimeSpaces; public interface ITimeSpaceComponent { public TimeSpaceParty TimeSpace { get; } public List Partners { get; set; } public bool IsInTimeSpaceParty { get; } public bool TimeSpaceTeamIsFull { get; } public void SetTimeSpaceParty(TimeSpaceParty timeSpaceParty); public void RemoveTimeSpaceParty(); }