using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; namespace WingsEmu.Game.TimeSpaces.Events; public class TimeSpacePartyCreateEvent : PlayerEvent { public TimeSpacePartyCreateEvent(long timeSpaceId, InventoryItem itemToRemove = null, bool isEasyMode = false, bool isChallengeMode = false) { TimeSpaceId = timeSpaceId; ItemToRemove = itemToRemove; IsEasyMode = isEasyMode; IsChallengeMode = isChallengeMode; } public long TimeSpaceId { get; } public bool IsEasyMode { get; } public bool IsChallengeMode { get; } public InventoryItem ItemToRemove { get; } }