using PhoenixLib.Events; using WingsEmu.Game.Entities; namespace WingsEmu.Game.Npcs.Event; public class MapNpcGenerateDeathEvent : IAsyncEvent { public MapNpcGenerateDeathEvent(INpcEntity npcEntity, IBattleEntity killer) { NpcEntity = npcEntity; Killer = killer; } public INpcEntity NpcEntity { get; } public IBattleEntity Killer { get; } }