using WingsEmu.Game._packetHandling; using WingsEmu.Game.Configurations.Miniland; namespace WingsEmu.Game.Miniland.Events; public class MinigameRewardClaimedEvent : PlayerEvent { public long OwnerId { get; init; } public int MinigameVnum { get; init; } public MinigameType MinigameType { get; init; } public RewardLevel RewardLevel { get; init; } public bool Coupon { get; init; } public int ItemVnum { get; init; } public short Amount { get; init; } }