namespace WingsEmu.Game.Helpers.Damages; public class DamageAlgorithmResult { public DamageAlgorithmResult(int damages, HitType hitMode, bool onyxEffect, bool softDamageEffect) { Damages = damages; HitType = hitMode; OnyxEffect = onyxEffect; SoftDamageEffect = softDamageEffect; } public bool SoftDamageEffect { get; } public int Damages { get; set; } public HitType HitType { get; } public bool OnyxEffect { get; } } public enum HitType { Normal, Critical, Miss }