using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game._NpcDialog.Event; public class NpcDialogEvent : PlayerEvent { public NpcRunType NpcRunType { get; set; } public short Argument { get; set; } public VisualType VisualType { get; set; } public long NpcId { get; set; } public byte? Confirmation { get; set; } }