using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums.Character; namespace WingsEmu.Game.Characters.Events; public class ChangeClassEvent : PlayerEvent { public ClassType NewClass { get; set; } public bool ShouldObtainNewFaction { get; set; } public bool ShouldObtainBasicItems { get; set; } public bool ShouldResetJobLevel { get; set; } }