using WingsEmu.Game.Characters; using WingsEmu.Game.Entities; using WingsEmu.Game.Mates; namespace WingsEmu.Game.Battle; public class BattleEntityDumpFactory : IBattleEntityDumpFactory { public IBattleEntityDump Dump(IPlayerEntity entity, SkillInfo skill, bool isDefender = false, bool isMainTarget = false) => new PlayerBattleEntityDump(entity, skill, isDefender, isMainTarget); public IBattleEntityDump Dump(IMonsterEntity entity, SkillInfo skillCasted, bool isDefender = false, bool isMainTarget = false) => new NpcMonsterEntityDump(entity, entity, skillCasted, isDefender, isMainTarget); public IBattleEntityDump Dump(INpcEntity npcEntity, SkillInfo skillCasted, bool isDefender = false, bool isMainTarget = false) => new NpcMonsterEntityDump(npcEntity, npcEntity, skillCasted, isDefender, isMainTarget); public IBattleEntityDump Dump(IMateEntity entity, SkillInfo skillCasted, bool isDefender = false, bool isMainTarget = false) => new MateBattleEntityDump(entity, skillCasted, isDefender, isMainTarget); }