using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Miniland.Events; public class MinilandStateEvent : PlayerEvent { public MinilandStateEvent(MinilandState desiredMinilandState) => DesiredMinilandState = desiredMinilandState; public MinilandState DesiredMinilandState { get; } }