using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Miniland.Events; public class MinigameScoreEvent : PlayerEvent { public MinigameScoreEvent(MapDesignObject mapObject, long score1, long score2) { MapObject = mapObject; Score1 = score1; Score2 = score2; } public MapDesignObject MapObject { get; } public long Score1 { get; } public long Score2 { get; } }