using WingsAPI.Communication.ServerApi.Protocol; using WingsAPI.Packets.Enums; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Characters.Events; public class PlayerChangeChannelEvent : PlayerEvent { public PlayerChangeChannelEvent(SerializableGameServer gameServer, ItModeType modeType, int mapId, short mapX, short mapY) { GameServer = gameServer; ModeType = modeType; MapId = mapId; MapX = mapX; MapY = mapY; } public SerializableGameServer GameServer { get; } public ItModeType ModeType { get; } public int MapId { get; } public short MapX { get; } public short MapY { get; } }