// WingsEmu // // Developed by NosWings Team using System.Collections.Generic; using WingsEmu.Packets.Enums; namespace WingsEmu.Customization.NewCharCustomisation; public class BaseInventory { public BaseInventory() => Items = new List { new() { InventoryType = InventoryType.EquippedItems, Slot = (short)EquipmentType.MainWeapon, Quantity = 1, Vnum = 1 }, new() { InventoryType = InventoryType.EquippedItems, Slot = (short)EquipmentType.Armor, Quantity = 1, Vnum = 12 }, new() { InventoryType = InventoryType.EquippedItems, Slot = (short)EquipmentType.SecondaryWeapon, Quantity = 1, Vnum = 8 }, new() { InventoryType = InventoryType.Etc, Slot = 0, Quantity = 10, Vnum = 2024 }, new() { Vnum = 2081, Slot = 1, Quantity = 1, InventoryType = InventoryType.Etc } }; public List Items { get; set; } public class StartupInventoryItem { public short Vnum { get; set; } public short Quantity { get; set; } public short Slot { get; set; } public InventoryType InventoryType { get; set; } } }