using System; using System.Collections.Generic; using PhoenixLib.Events; using WingsAPI.Scripting.Converter; using WingsAPI.Scripting.Event.TimeSpace; using WingsEmu.Game.TimeSpaces; using WingsEmu.Game.TimeSpaces.Events; namespace Plugin.TimeSpaces.Scripting; public class SDespawnAllMobsInRoomEventConverter : ScriptedEventConverter { private readonly Dictionary _maps; public SDespawnAllMobsInRoomEventConverter(Dictionary maps) => _maps = maps; protected override IAsyncEvent Convert(SDespawnAllMobsInRoomEvent e) => new TimeSpaceDespawnMonstersInRoomEvent { TimeSpaceSubInstance = _maps[e.Map] }; }