using System; namespace WingsEmu.Game.SnackFood; public class FoodProgress { public int FoodHpBuffer { get; set; } public int FoodMpBuffer { get; set; } public int FoodHpBufferSize { get; set; } public int FoodMpBufferSize { get; set; } public int FoodSpBuffer { get; set; } public int FoodSpBufferSize { get; set; } public int FoodMateMaxHpBuffer { get; set; } public int FoodMateMaxHpBufferSize { get; set; } public DateTime LastTick { get; set; } public int IncreaseTick { get; set; } = 1; }