using WingsAPI.Packets.Enums.Families; using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums.Families; namespace WingsEmu.Game.Families.Event; public class FamilyChangeSettingsEvent : PlayerEvent { public FamilyAuthority Authority { get; set; } public FamilyActionType FamilyActionType { get; set; } public byte Value { get; set; } }