// WingsEmu // // Developed by NosWings Team using System.Collections.Generic; using WingsEmu.Game.Families; using WingsEmu.Packets.Enums.Families; namespace WingsEmu.Game.Characters; public partial class PlayerEntity { private readonly IFamilyComponent _familyComponent; public bool IsFamilyWarehouseOpen { get => _familyComponent.IsFamilyWarehouseOpen; set => _familyComponent.IsFamilyWarehouseOpen = value; } public bool IsFamilyWarehouseLogsOpen { get => _familyComponent.IsFamilyWarehouseLogsOpen; set => _familyComponent.IsFamilyWarehouseLogsOpen = value; } public IFamily Family => _familyComponent.Family; public FamilyMembership FamilyMembership => _familyComponent.FamilyMembership; public void SetFamilyMembership(FamilyMembership membership) => _familyComponent.SetFamilyMembership(membership); public bool IsHeadOfFamily() => _familyComponent.IsHeadOfFamily(); public bool IsInFamily() => _familyComponent.IsInFamily(); public List GetFamilyMembers() => _familyComponent.GetFamilyMembers(); public FamilyAuthority GetFamilyAuthority() => _familyComponent.GetFamilyAuthority(); public FamilyMembership GetMembershipByAuthority(FamilyAuthority familyAuthority) => _familyComponent.GetMembershipByAuthority(familyAuthority); public FamilyMembership GetMembershipById(long id) => _familyComponent.GetMembershipById(id); public byte GetAmountOfMembersByType(FamilyAuthority type) => _familyComponent.GetAmountOfMembersByType(type); }