using System.Threading; using System.Threading.Tasks; using Master.Managers; using PhoenixLib.ServiceBus; using WingsEmu.Plugins.DistributedGameEvents.PlayerEvents; namespace Master.Consumers { public class PlayerDisconnectedChannelMessageConsumer : IMessageConsumer { private readonly ClusterCharacterManager _clusterCharacterManager; public PlayerDisconnectedChannelMessageConsumer(ClusterCharacterManager clusterCharacterManager) => _clusterCharacterManager = clusterCharacterManager; public Task HandleAsync(PlayerDisconnectedChannelMessage notification, CancellationToken token) { _clusterCharacterManager.RemoveClusterCharacter(notification.CharacterId); return Task.CompletedTask; } } }