local RaidDrop = {} function RaidDrop.Create(boss) local raidDrops = { BossId = boss.Id, Drops = {}, DropsStackCount = 0, GoldRange = { Minimum = 0, Maximum = 0 }, GoldStackCount = 0 } function raidDrops.WithDrops(drops) raidDrops.Drops = drops return raidDrops end function raidDrops.WithDropsStackCount(count) raidDrops.DropsStackCount = count return raidDrops end function raidDrops.WithGoldRange(min, max) raidDrops.GoldRange.Minimum = min raidDrops.GoldRange.Maximum = max return raidDrops end function raidDrops.WithGoldStackCount(count) raidDrops.GoldStackCount = count return raidDrops end return raidDrops end return RaidDrop;