using System; namespace WingsEmu.Game.Networking.Broadcasting; public class RaidBroadcast : IBroadcastRule { private readonly Guid _raidId; public RaidBroadcast(Guid raidId) => _raidId = raidId; public bool Match(IClientSession session) => session != null && session.PlayerEntity.Raid != null && session.PlayerEntity.Raid.Id == _raidId; }