using WingsEmu.Plugins.GameEvents.Configuration.InstantBattle; using WingsEmu.Plugins.GameEvents.DataHolder; namespace WingsEmu.Plugins.GameEvents.Event.InstantBattle { public class InstantBattleDropEvent : InstantBattleEvent { public InstantBattleDropEvent(InstantBattleInstance instance, InstantBattleWave wave) : base(instance) => Wave = wave; public InstantBattleWave Wave { get; } } }