using System; using System.Collections.Generic; using System.Linq; using WingsEmu.Game.GameEvent; using WingsEmu.Game.GameEvent.Configuration; using WingsEmu.Game.Maps; namespace WingsEmu.Plugins.GameEvents.Configuration.InstantBattle { public class InstantBattleConfiguration : IGameEventConfiguration { private List _timeLeftWarnings; private List _waves; public TimeSpan ClosingTime { get; set; } public TimeSpan PreWaveLongWarningTime { get; set; } public TimeSpan PreWaveSoonWarningTime { get; set; } public short ReturnPortalX { get; set; } public short ReturnPortalY { get; set; } public InstantBattleRequirement Requirements { get; set; } public InstantBattleReward Reward { get; set; } public List TimeLeftWarnings { get => _timeLeftWarnings; set => _timeLeftWarnings = value.OrderBy(x => x).ToList(); } public List Waves { get => _waves; set => _waves = value.OrderBy(x => x.TimeStart).ToList(); } public GameEventType GameEventType => GameEventType.InstantBattle; public short MapId { get; set; } // 2004 public MapInstanceType MapInstanceType => MapInstanceType.EventGameInstance; } }