using System; using System.Collections.Generic; using WingsAPI.Scripting.Attribute; using WingsAPI.Scripting.Object.Common; namespace WingsAPI.Scripting.Event.Raid { [ScriptEvent("ThrowRaidDrops", true)] public class SThrowRaidDropsEvent : SEvent { public Guid BossId { get; set; } public IEnumerable Drops { get; set; } public byte DropsStackCount { get; set; } public SRange GoldRange { get; set; } public byte GoldStackCount { get; set; } } }