using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Inventory.Event; public class PlayerItemToPartnerItemEvent : PlayerEvent { public PlayerItemToPartnerItemEvent(byte slot, InventoryType inventoryType) { Slot = slot; InventoryType = inventoryType; } public byte Slot { get; } public InventoryType InventoryType { get; } }