using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums.Families; namespace WingsEmu.Game.Families.Event; public class FamilyAddMemberEvent : PlayerEvent { public FamilyAddMemberEvent(long familyIdToJoin, long senderId, FamilyAuthority familyAuthority = FamilyAuthority.Member) { FamilyIdToJoin = familyIdToJoin; FamilyAuthority = familyAuthority; SenderId = senderId; } public long SenderId { get; } public long FamilyIdToJoin { get; } public FamilyAuthority FamilyAuthority { get; } }