using System.Collections.Generic; using WingsAPI.Scripting.Attribute; namespace WingsAPI.Scripting.Object.Common.Map { [ScriptObject] public class SMonsterWave { public short TimeInSeconds { get; set; } public IEnumerable Monsters { get; set; } public bool Loop { get; set; } public short? LoopTick { get; set; } public bool IsScaledWithPlayerAmount { get; set; } } }