using WingsAPI.Scripting.Attribute;
namespace WingsAPI.Scripting.Object.Common.Map
{
///
/// Object used to represent a button in a script
///
[ScriptObject]
public class SButton : SMapObject
{
///
/// Vnum of button when it's activated
///
public short ActivatedVnum { get; set; }
///
/// Vnum of button when it's deactivated
///
public short DeactivatedVnum { get; set; }
public bool IsObjective { get; set; }
public bool IsRandomPosition { get; set; }
public bool OnlyOnce { get; set; }
public int? CustomDanceDuration { get; set; }
}
}