using WingsEmu.Game._packetHandling; using WingsEmu.Game.Entities; namespace WingsEmu.Game.Mates.Events; public class MateDeathEvent : PlayerEvent { public MateDeathEvent(IBattleEntity killer, IMateEntity mateEntity) { Killer = killer; MateEntity = mateEntity; } public IBattleEntity Killer { get; set; } public IMateEntity MateEntity { get; set; } }