using WingsEmu.DTOs.Items; namespace WingsEmu.Game.Items; public interface IGameItemInstanceFactory { GameItemInstance CreateItem(ItemInstanceDTO dto); ItemInstanceDTO CreateDto(GameItemInstance instance); GameItemInstance CreateItem(int itemVnum); GameItemInstance CreateItem(int itemVnum, bool isMateLimited); GameItemInstance CreateItem(int itemVnum, int amount); GameItemInstance CreateItem(int itemVnum, int amount, byte upgrade); GameItemInstance CreateItem(int itemVnum, int amount, byte upgrade, sbyte rare); GameItemInstance CreateItem(int itemVnum, int amount, byte upgrade, sbyte rare, byte design, bool isMateLimited = false); GameItemInstance CreateSpecialistCard(int itemVnum, byte spLevel = 1, byte upgrade = 0, byte design = 0); GameItemInstance DuplicateItem(GameItemInstance gameInstance); }