using System.Collections.Generic; using WingsEmu.Game.Inventory; namespace WingsEmu.Game.Exchange; public class PlayerExchange { public PlayerExchange(long senderId, long targetId) { SenderId = senderId; TargetId = targetId; } public long SenderId { get; } public long TargetId { get; } public List<(InventoryItem, short)> Items { get; set; } public int Gold { get; set; } public long BankGold { get; set; } public bool RegisteredItems { get; set; } public bool AcceptedTrade { get; set; } }