using System.Runtime.Serialization; namespace WingsEmu.Game.Configurations; [DataContract] public class GameRevivalConfiguration { [DataMember(EmitDefaultValue = true, IsRequired = true)] public PlayerRevivalConfiguration PlayerRevivalConfiguration { get; set; } = new(); [DataMember(EmitDefaultValue = true, IsRequired = true)] public MateRevivalConfiguration MateRevivalConfiguration { get; set; } = new(); }