using PhoenixLib.Events; using WingsEmu.Game.Entities; namespace WingsEmu.Game.Battle; public class EntityDamageEvent : IAsyncEvent { public IBattleEntity Damaged { get; set; } public IBattleEntity Damager { get; set; } public int Damage { get; set; } public bool CanKill { get; set; } public SkillInfo SkillInfo { get; set; } }