using System; using PhoenixLib.ServiceBus; using PhoenixLib.ServiceBus.Routing; namespace WingsEmu.Plugins.DistributedGameEvents.PlayerEvents { [MessageType("player.disconnected")] public class PlayerDisconnectedChannelMessage : IMessage { public int ChannelId { get; set; } public long CharacterId { get; set; } public string CharacterName { get; set; } public DateTime DisconnectionTime { get; set; } public long? FamilyId { get; set; } } }