using System; using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsEmu.Game.Characters; using WingsEmu.Game.Groups; using WingsEmu.Game.Groups.Events; namespace WingsEmu.Plugins.BasicImplementations.Event.Groups; public class JoinToGroupEventHandler : IAsyncEventProcessor { private readonly IGroupManager _group; public JoinToGroupEventHandler(IGroupManager group) => _group = group; public async Task HandleAsync(JoinToGroupEvent e, CancellationToken cancellation) { IPlayerEntity playerEntity = e.Sender.PlayerEntity; _group.JoinGroup(e.PlayerGroup, playerEntity); playerEntity.CheckWeedingBuff = DateTime.UtcNow; } }