using System.Threading; using System.Threading.Tasks; using PhoenixLib.Events; using WingsEmu.Game.Core.ItemHandling.Event; using WingsEmu.Game.Networking; using WingsEmu.Packets.Enums; namespace WingsEmu.Plugins.BasicImplementations.CharacterLifetimeStats; public class TotalItemsUsedEventHandler : IAsyncEventProcessor { public async Task HandleAsync(InventoryUsedItemEvent e, CancellationToken cancellation) { IClientSession session = e.Sender; switch (e.Item.ItemInstance.GameItem.ItemType) { case ItemType.Potion: session.PlayerEntity.LifetimeStats.TotalPotionsUsed++; break; case ItemType.Food: session.PlayerEntity.LifetimeStats.TotalFoodUsed++; break; case ItemType.Snack: session.PlayerEntity.LifetimeStats.TotalSnacksUsed++; break; } session.PlayerEntity.LifetimeStats.TotalItemsUsed++; } }