using WingsAPI.Packets.Enums; using WingsEmu.DTOs.Respawns; using WingsEmu.Game._enum; namespace WingsEmu.Game.RespawnReturn; public interface IHomeComponent { public RespawnType RespawnType { get; } public Act5RespawnType Act5RespawnType { get; } public CharacterReturnDto Return { get; } public void ChangeRespawn(RespawnType type); public void ChangeAct5Respawn(Act5RespawnType type); public void ChangeReturn(CharacterReturnDto returnDto); } public class HomeComponent : IHomeComponent { public HomeComponent(CharacterReturnDto characterDtoReturn) => Return = characterDtoReturn ?? new CharacterReturnDto(); public RespawnType RespawnType { get; private set; } public Act5RespawnType Act5RespawnType { get; private set; } public void ChangeRespawn(RespawnType type) { RespawnType = type; } public void ChangeAct5Respawn(Act5RespawnType type) { Act5RespawnType = type; } public CharacterReturnDto Return { get; private set; } public void ChangeReturn(CharacterReturnDto returnDto) { Return = returnDto; } }