using System; using WingsEmu.Game._packetHandling; using WingsEmu.Game.Configurations.Miniland; namespace WingsEmu.Game.Miniland.Events; public class MinigameScoreLogEvent : PlayerEvent { public long OwnerId { get; init; } public TimeSpan CompletionTime { get; init; } public int MinigameVnum { get; init; } public MinigameType MinigameType { get; init; } public long Score1 { get; init; } public long Score2 { get; init; } }