using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Characters.Events; public class UpgradeItemEvent : PlayerEvent { public InventoryItem Inv { get; set; } public UpgradeMode Mode { get; set; } public UpgradeProtection Protection { get; set; } public FixedUpMode HasAmulet { get; set; } = FixedUpMode.None; }