using WingsEmu.Game.Networking; namespace WingsAPI.Game.Extensions.CharacterExtensions { public static class FriendsExtensions { public static string GenerateFriendOnlineInfo(this IClientSession session, long characterId, string characterName, bool isOnline) => $"finfo {characterId}.{(isOnline ? 1 : 0)}.{characterName}"; public static void SendFriendOnlineInfo(this IClientSession session, long characterId, string characterName, bool isOnline) => session.SendPacket(session.GenerateFriendOnlineInfo(characterId, characterName, isOnline)); } }