using System.Collections.Generic; using WingsAPI.Scripting.Attribute; using WingsAPI.Scripting.Enum.Dungeon; using WingsAPI.Scripting.Object.Common; using WingsAPI.Scripting.Object.Raid; namespace WingsAPI.Scripting.Object.Dungeon { [ScriptObject] public class SDungeon { /// /// The type of Dungeon /// public SDungeonType DungeonType { get; set; } /// /// Maps in this raid /// public IEnumerable Maps { get; set; } /// /// Spawn point of this raid /// public SLocation Spawn { get; set; } /// /// Raid Rewards /// public SRaidReward Reward { get; set; } } }