using PhoenixLib.Events; namespace WingsEmu.Game.TimeSpaces.Events; public class TimeSpaceStartClockEvent : IAsyncEvent { public TimeSpaceStartClockEvent(TimeSpaceParty timeSpaceParty, bool isVisible) { TimeSpaceParty = timeSpaceParty; IsVisible = isVisible; } public TimeSpaceParty TimeSpaceParty { get; set; } public bool IsVisible { get; set; } }