using System.Collections.Generic; namespace WingsEmu.Game.Raids; public interface IRaidManager { IReadOnlyCollection Raids { get; } void AddRaid(RaidParty raidParty); void RemoveRaid(RaidParty raidParty); #region RAID_LIST IReadOnlyCollection RaidPublishList { get; } bool ContainsRaidInRaidPublishList(RaidParty raid); void RegisterRaidInRaidPublishList(RaidParty raidParty); void UnregisterRaidFromRaidPublishList(RaidParty raid); #endregion }