using System.Collections.Generic; using WingsEmu.DTOs.BCards; using WingsEmu.DTOs.Skills; using WingsEmu.Game._enum; using WingsEmu.Packets.Enums.Battle; namespace WingsEmu.Game.Battle; public class SkillInfo { public SkillType SkillType { get; set; } public int Vnum { get; set; } public AttackType AttackType { get; set; } public List BCards { get; set; } = new(); public short Element { get; set; } public short CastAnimation { get; set; } public short CastEffect { get; set; } public short CastId { get; set; } public short HitAnimation { get; set; } public short HitEffect { get; set; } public byte Range { get; set; } public short AoERange { get; set; } public short Cooldown { get; set; } public short CastTime { get; set; } public TargetType TargetType { get; set; } public TargetHitType HitType { get; set; } public List Combos { get; set; } = new(); public IReadOnlyDictionary> BCardsType { get; set; } = new Dictionary>(); public TargetAffectedEntities TargetAffectedEntities { get; set; } public short HitChance { get; set; } public bool IsUsingSecondWeapon { get; set; } public bool IsComboSkill { get; set; } public int ManaCost { get; set; } public int? PartnerSkillRank { get; set; } }