using System.Collections.Generic; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Battle; public interface ISkillUsageManager { List<(VisualType, long)> GetMultiTargets(long id); void SetMultiTargets(long id, List<(VisualType, long)> targets); void ResetMultiTargets(long id); ComboState GetComboState(long casterId, long targetId); void ResetComboState(long id); }