// WingsEmu // // Developed by NosWings Team using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using PhoenixLib.DAL; using WingsAPI.Packets.Enums.Shells; using WingsEmu.DTOs.BCards; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Battle; namespace WingsEmu.DTOs.Items; public class ItemDTO : IIntDto { public byte BasicUpgrade { get; set; } public byte CellonLvl { get; set; } public byte Class { get; set; } public short CloseDefence { get; set; } public byte Color { get; set; } public short Concentrate { get; set; } public sbyte CriticalLuckRate { get; set; } public short CriticalRate { get; set; } public short DamageMaximum { get; set; } public short DamageMinimum { get; set; } public byte DarkElement { get; set; } public short DarkResistance { get; set; } public short DefenceDodge { get; set; } public short DistanceDefence { get; set; } public short DistanceDefenceDodge { get; set; } public short Effect { get; set; } public int EffectValue { get; set; } public byte Element { get; set; } public short ElementRate { get; set; } public EquipmentType EquipmentSlot { get; set; } public byte FireElement { get; set; } public short FireResistance { get; set; } public byte Height { get; set; } public short HitRate { get; set; } public short Hp { get; set; } public short HpRegeneration { get; set; } public bool IsMinilandActionable { get; set; } public bool IsColorable { get; set; } public bool IsTimeSpaceRewardBox { get; set; } public bool ShowDescriptionOnHover { get; set; } public bool Flag3 { get; set; } public bool FollowMouseOnUse { get; set; } public bool ShowSomethingOnHover { get; set; } public bool PlaySoundOnPickup { get; set; } public bool Flag7 { get; set; } public bool IsLimited { get; set; } public bool IsConsumable { get; set; } public bool IsDroppable { get; set; } public bool IsHeroic { get; set; } public bool ShowWarningOnUse { get; set; } public bool IsWarehouse { get; set; } public bool IsSoldable { get; set; } public bool IsTradable { get; set; } public byte ItemSubType { get; set; } public ItemType ItemType { get; set; } public long ItemValidTime { get; set; } public byte LevelJobMinimum { get; set; } public byte LevelMinimum { get; set; } public byte LightElement { get; set; } public short LightResistance { get; set; } public short MagicDefence { get; set; } public byte MaxCellon { get; set; } public byte MaxCellonLvl { get; set; } public short MaxElementRate { get; set; } public byte MaximumAmmo { get; set; } public int MinilandObjectPoint { get; set; } public short MoreHp { get; set; } public short MoreMp { get; set; } public short Morph { get; set; } public short Mp { get; set; } public short MpRegeneration { get; set; } public string Name { get; set; } public long Price { get; set; } public byte ReputationMinimum { get; set; } public long ReputPrice { get; set; } public byte Sex { get; set; } public byte Speed { get; set; } public byte SpPointsUsage { get; set; } public InventoryType Type { get; set; } public short WaitDelay { get; set; } public byte WaterElement { get; set; } public short WaterResistance { get; set; } public byte Width { get; set; } public AttackType AttackType { get; set; } public bool UseReputationAsPrice { get; set; } public byte PartnerClass { get; set; } public bool IsPartnerSpecialist { get; set; } public byte SpMorphId { get; set; } public short ItemLeftType { get; set; } public int LeftUsages { get; set; } public int IconId { get; set; } public short ShellMinimumLevel { get; set; } public short ShellMaximumLevel { get; set; } public ShellType ShellType { get; set; } public int[] Data { get; set; } public List BCards { get; set; } = new(); [Key] [DatabaseGenerated(DatabaseGeneratedOption.None)] public int Id { get; set; } }