using System; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.RainbowBattle.Event; public class RainbowBattleFrozenEvent : PlayerEvent { public Guid Id { get; init; } public RainbowBattlePlayerDump Killer { get; init; } public RainbowBattlePlayerDump Killed { get; init; } }