using WingsAPI.Packets.Enums; using WingsEmu.DTOs.Items; using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Characters.Events; public class SpUpgradedEvent : PlayerEvent { public ItemInstanceDTO Sp { get; init; } public UpgradeMode UpgradeMode { get; init; } public SpUpgradeResult UpgradeResult { get; init; } public short OriginalUpgrade { get; init; } public bool IsProtected { get; init; } }